Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 875, 11, 5, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 875, 11, 5, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 875, 11, 5, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 875, 11, 5, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 875, 11, 5, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Fulbeua is waiting for us just ahead.\nA fight will most likely be inevitable."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>This Fulbeua is a Nightmare, right?\nHow strong is she?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>I've heard she's quite powerful among the Nightmares... Even if we all take her on at once, we still might not be a match for her..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>She's that strong...?\nNot only that, no attacks will work against her except pleasure..."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>But she should know where the gate is.\nWe have no choice but to get her to talk somehow..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_fulbeua_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>It would seem the heroes from the other worlds have gathered here... You must have been enticed by my beauty."])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>If it is beauty you seek, then I...\nFulbeua Sina Lestani, shall satisfy you."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Narcissistic as usual...\nNow then, can you tell us where the gate is?"])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>And what will you do once I tell you?\nYou wouldn't be trying to fight the dreams covering this world, would you...?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>We will fight against them...!\nWe won't let this world fall into ruin!"])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>You resist the dreams of pleasure and reject the Land of Night... You people truly are fascinating."])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>Strong-willed humans like you will certainly make good toys. I shall have fun with you all...♡"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>As I thought, there was no avoiding this fight.\nLet's go!"])
    ShowTextAttributes(["lanpass_fc2", 3, 0, 2])
    ShowText(["\\n<Lampas>As for me... I'll be rooting for you!"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Go for it! Do your best!"])
    ChangeBattleBGM(["RPG::BGM(@name=\"cb3\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1378, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    ShowTextAttributes(["fulbeua_fc1", 1, 0, 2])
    ShowText(["\\n<Fulbeua>Fufu... I am no longer bored.\nThis is actually quite enjoyable."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>She still has so much self-confidence after that..."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>She's a lot stronger than I expected...\nHer arrogance must be the source of her true power."])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>I must thank you for giving me such enjoyment.\nThe gate is what you've come looking for, yes?"])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>......?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No way, she's really going to tell us where the gate is...?"])
    ErasePicture([5])
    Wait([30])
    FadeoutBGM([1])
    ShowAnimation([24, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    ShowAnimation([25, 501, false])
    Wait([30])
    ControlSwitches([32, 32, 0])
    ShowAnimation([25, 501, false])
    Wait([30])
    ControlSwitches([33, 33, 0])
    ShowAnimation([26, 501, false])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([7, "80_lira_st01", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_bell_st01", 0, 0, 200, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_muzet_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Fulbeua...\nYou aren't planning to turn a blind eye to these heroes, are you?"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>Ah, Musette...\nWhat business do you have in my castle?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Appearing on the spot, I saw angels for the first time--no, they're demons. There's no mistaking they're her allies."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Moreover, this pressure coming from her is on par with Fulbeua's. Even if she were alone, we'd be at a disadvantage. This is looking really bad..."])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>This Demonic Castle was summoned through our efforts. Whose benevolence do you think you're turning your back on?"])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>Yes...and you presented it to me on my behalf, did you not? Are you demanding words of praise from me?"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>A stuck-up Nightmare to the bitter end I see...\nPerhaps we should take the Demonic Castle back from you."])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=187.0, @blue=255.0, @alpha=255.0)", 30, false])
    Wait([60])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>Ah, are you by any chance...trying to manipulate me now?"])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>*giggle* I have no intention of letting you control me. My mind will not waver even slightly to you."])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>......!!"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>As expected of one chosen by the Queen of Dreams, your mind cannot be swayed at all. But...did you think brainwashing was my only power?"])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>Well then... Are you going to demonstrate that power here?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tension has arisen between Fulbeua and Musette.\nThey're all supposed to be an alliance, but it doesn't appear to be monolithic."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This presents us with a good opportunity we can't afford to pass up..."])
    Wait([30])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>This is our chance, Hakunen!\n...Let's go with our usual strategy!"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Leave it to me... I'll run with everything I've got!!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    FadeoutBGM([1])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["All of us were on board with escaping.\nWe ran as fast as our legs could carry us..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlVariables([1208, 1208, 0, 0, 8])
    Wait([60])
    TransferPlayer([0, 875, 11, 17, 2, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])
